Improved Permanency
(Alteration, Enchantment/Charm, Metamagic)

Range:  10 feet
Components:  V, S, M
Duration:  Permanent
Casting Time:  Special
Area of Effect:  Special
Saving Throw:  None

This spell is similar to the 8th-level permanency but it has the following additional effects:
	it can be used on any spell with a duration longer than instantaneous (if the spell was an instantaneous spell which was expanded to longer than instantaneous by whatever means it can be affected) no matter whether area of effect, personal, touch, etc.;
	it causes the person upon which a spell was made permanent to save once per week per improved permanency versus spell at the base saving throw (no bonuses except race); if failed, the person loses one Constitution point permanently;
	items which are made permanent with this spell get an improved saving throw against Mordenkainen's disjunction or similar destructive spells (either the level of the caster is doubled and this used as the base from which destruction is determined, or the item's saving throw is used, whichever is better);
	spells made permanent by this spell are not automatically dispelled if the appropriate means are used successfully to bring them down (like the spells required for a prismatic sphere or wall spell) but the spells get the base saving throw of the caster to resist dispelling (this even applies to such means as Mordenkainen's disjunction or dispel magic).
The game effects: the spell draws half the caster's Constitution points permanently, it draws one experience level of the finger's creature permanently (as though the level had never been there: it cannot be restored), the spell requires the body parts freshly taken, not stored somewhere or something like that.
The material component is a completely non-magically created candle of six feet length and over one foot diameter. It has to be inlaid with a finger of the caster and one quart of blood of the recipient creature (if there is one: otherwise a quart of blood from the caster if it is an item to be made permanent). The finger and the blood have to be freshly given as they still need to contain a part of the creature's life force and experience. This candle is lit during the casting but is not consumed by it. It does not burn up during time as it is the material component of this spell. It has to burn like a normal candle. As long as it burns, the spell which is made permanent by this spell is also permanent. The candle can be extinguished like any other normal candle. It cannot be ensorcelled directly but the surrounding area in which it stands can be enspelled as desired. The candle does not have to be carried with the item or person which is made permanent. This link works throughout all planes, through any barriers, in a mythal (except in a mythal which specifically prohibits this specific spell), and even into the phlogiston (as long as the candle burns).

